The demand for high-quality visual effects and animation continues to soar, setting an ever-rising bar for VFX and animation studios worldwide. Global audiences now expect nothing less than stunning visuals each time they engage with movies, video games, or even explore virtual worlds. As the thirst for truly immersive experiences grows, we at Autodesk remain committed to driving innovation in collaboration, creativity, and operational efficiency for artists and studios alike. Our focus is on streamlining post-production and game development workflows. Recent updates to our media and entertainment offerings, including tools like Autodesk Maya, 3ds Max, Bifrost, and Arnold, not only enhance openness in standards but also empower artists with more creative freedom. These tools now run seamlessly on Apple Silicon, boosting performance significantly. Additionally, we’re collaborating with Adobe to establish a universal material standard, and teaming up with Microsoft to introduce a private beta version of AI-driven Maya Assist, which promises to revolutionize how artists interact with their scenes. According to Diana Colella, Senior Vice President of Autodesk Media & Entertainment, "Our customers use a variety of tools to bring their projects to life. At Autodesk, our mission is to help them connect these workflows so they can operate smoothly across teams and projects. That's why we're investing in integrating open standards like USD, LookdevX, and OCIO across our suite of tools. We're thrilled to continue down this path, fostering deeper integration between our solutions and third-party tools to provide artists with truly unified workflows." Take a look at this video showcasing the integration of open standards across 3D tools: [Embedded Video: Embracing Open Standards Across 3D Tools] Expanding our commitment to open standards, we’re continuously enhancing our tools to facilitate smoother data exchange among artists, teams, and software at studios. For instance, LookdevX, a new material editor in Maya, standardizes material workflows, enabling artists to craft complex shading networks that can be shared and utilized consistently across various studio pipelines. By offering a modern, node-based environment, artists can now create diverse materials like USDShade, Material X, and Arnold, ensuring seamless usage across multiple projects. In addition, we’re further integrating powerful USD workflows into our portfolio, simplifying data movement through post-production pipelines. Meanwhile, 3ds Max is receiving a significant upgrade with enhanced modeling tools and advanced color management capabilities. Artists can now enjoy faster, more intuitive workflows with a new Boolean modifier offering cleaner geometry generation. Updates to the Array modifier allow for the creation of intricate, nature-inspired scenes procedurally. Moreover, with color management tools aligned with the Academy Color Encoding System (ACES) and OpenColorIO (OCIO), artists gain full control over colors from the viewport to final renders, ensuring consistency and predictability at every stage of production. Check out this image demonstrating the Array modifier's capabilities: [Image: Beautifully rendered flower created with 3ds Max Array modifier] Maya has also seen exciting advancements in animation, modeling, and simulation workflows. Updates to Retopologize and the Boolean toolset provide artists with greater creative control during modeling. Streamlined animation tools, including an improved Time Slider, make navigation and editing more fluid and user-friendly. Bifrost, Maya’s visual programming environment, introduces groundbreaking viewport volume rendering using NanoVTT technology, alongside a new MPM Gel feature that simulates soft-serve ice cream and similar substances. Furthermore, Maya, including Bifrost and Arnold for Maya, now supports Apple Silicon natively, enabling artists to achieve unprecedented performance during rendering. Here’s a sneak peek at some of these new features in action: [Image: Autodesk Maya technology updates showcase] We’re also thrilled to announce the private beta release of Maya Assist, an AI-powered tool designed to transform how artists interact with scene data. Powered by Microsoft’s Azure OpenAI Service, Maya Assist allows artists to manipulate scenes using natural language text prompts directly within Maya. For example, you can simply request to duplicate an object, resize it, or add a camera and position it wherever needed. The private beta begins on April 5th. To apply, visit our Maya Assist Feedback Application page. Additionally, we’re partnering with Adobe to develop a unified material model that combines Autodesk Standard Surface and Adobe Standard Material. This initiative aims to standardize material workflows, facilitating smoother interoperability across tools artists use daily. By creating a common material model, artists and studios can operate more efficiently, ensuring seamless asset exchange within the 3D world. We’re actively engaging with the MaterialX governance group to ensure this new model integrates seamlessly into MaterialX node graphs. For more details, check out the "What’s New" pages for Maya, 3ds Max, and Arnold. These products are available as standalone subscriptions or part of the Autodesk Media & Entertainment Collection. If you have any questions or wish to connect with Autodesk experts, head over to our product and industry groups on AREA. Remember, whether you’re crafting the next blockbuster movie or developing cutting-edge video games, these innovations are here to empower your creative journey!

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